A preserved archive of the Logical Gamers community forums, 2009-2025. The original threads and posts, served read-only. Registration, posting and private messages are gone for good.

[SSCAI] Starcraft (Brood-War) Artificial Intelligence & Game Theory

1.2k views · started by Kingz V ·
#1
[SSCAI] Starcraft (Brood-War) Artificial Intelligence & Game Theory
Hopefully this will spark some new discussion here!

Recently I got caught up watching this tournament [sscai] Student StarCraft AI Tournament 2014[/sscai]

Chat reminded me of past tournaments where a bot written by Berkeley dubbed 'Overmind' played some impressive games with mutalisk micro. ( see Berkeley Overmind )

This got me interested in writing AI for sc:bw. Possibly other games? I've seen a similar tournament format for Dota2, but i don't anything about the programming interface there.

Through a combination of Java/C++ there is BWMirror + BWAPI that provide the functions to control game elements. They also happen to recommend my favorite editor (Eclipse) in their tutorial.

In other news, there was a white paper published through Science magazine about research in hold em' bots with a weak strategy that provides some return.
#2
I read something about someone making a bot to play Destiny. It was less reactive but basically it runs around set areas farming/grinding. It's definitely not as elegant as a full blown AI.
#3
yea, bots are more geared towards xp farming, and time efficiency. I had a friend who used to bot RIFT back when that was a thing, and it just had set paths it would run through grinding mobs.

AI is a rather interesting fields, but doesn't offer very many gateways for students and those interested.

Awhile back they used to have mario AI tournaments.