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zOMG Bots

2.4k views · started by MattSmith ·
#1
zOMG Bots
What sort of bots on zOMG would you guys like? Ive wrote a client from scratch for zOMG ( meaning it doesnt use the flash player base ) and at the moment its very bare bones, attacks anything in the same room as you.

What sort of features and bots, in detail, would you guys like released? I'll release a few and spam zOMG chat about logical gamers to start bringing a community in :)
#2
Maybe something that can run like 5 instances of gaia? so I can make a group with my other mules and bot with them as well.
#3
Yea, been tossing around ideas about a bot to follow you around and heal/attack automatically. So you can use your mules on your crew
#4
zOMG is still a thing? I thought Gaia died long ago...
And if not, wouldn't it be more beneficial to try to bring back the aquarium bots that we created and used to completely obliterate the economy, yet again?
#5
Chad wrote:
zOMG is still a thing? I thought Gaia died long ago...
And if not, wouldn't it be more beneficial to try to bring back the aquarium bots that we created and used to completely obliterate the economy, yet again?


Heh, the way to obliterate the economy is via Lake Kindred bots now. I was making infinite gold with that bot, literally many halo's a day. Wasnt getting banned either, took quite some time too. Think my bans have something to do with Lanzer back at Gaia, he just took back over the company.
#6
MattSmith wrote:
Heh, the way to obliterate the economy is via Lake Kindred bots now. I was making infinite gold with that bot, literally many halo's a day. Wasnt getting banned either, took quite some time too. Think my bans have something to do with Lanzer back at Gaia, he just took back over the company.


There's a Kindred bot?
#7
sylverx wrote:
There's a Kindred bot?

I never released it, only too Arti and Matt Mawby. Public release would have destroyed the entire economy way too quickly. I alone could have destroyed the economy, imagine having 100 people with it that didnt care. Prices of everything would have skyrocketed to many quadrillions, and anyone botting would only have a chance to get gold by selling things overpriced or by botting.
#8
Should be lightweight and stable.
#9
Was this done through TCP or web requests?
#10
Kitsune wrote:
Was this done through TCP or web requests?


TCP, they are base 64 encoding AMF packets, once you figure that out its pretty easy to decipher and make a bot for.
#11
Is this right?

"  typecid$ namebattleCommand args
parameters
xlyI
action
moveToroomName#VillageTraining_2cmd move" Just a movement packet
#12
Kitsune wrote:
Is this right?

" typecid$ namebattleCommand args
parameters
xlyI
action
moveToroomName#VillageTraining_2cmd move" Just a movement packet


There are characters there you don't see because they arent represented in ascii/unicode characters. Have to use an AMF lib, easiest way to handle it.
#13
It's not pretty easy for us noobs to make efficient bots lol.
#14
Tush wrote:
It's not pretty easy for us noobs to make efficient bots lol.


I've got some ideas for some new bots that will be public, something like the classic Mulefarm :) Will see how things go with time management, I have businesses to take care of and not much time for fooling around it seems.
#15
Is there any update of this?
#16
Anything that would make Kindred easier on my fucking old person hands would be lovely, haha. I literally have no idea why they made it only mouse playable, it's literally the fucking worst.
#17
I would def prefer a kindred bot over zomg, its a lot easier to get gold and zomg is kind of fun sometimes