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Where to go next?

1.1k views · started by Spammathon ·
#1
Where to go next?
As of now, I feel like I haven't learned enough in Computer Science II. (Java)

Every month or so, there are competitions and stuff at schools (Featuring a 50 problem written test, followed with a bunch of labs for your team to solve).
I usually don't do well at these. Everyone else seems to be much better at coding D:

Also, I want to make some sort of game this year.

So...

I want to learn ahead. But where should I start?

So far, I have learned
Loops/Control Structures
Arrays/ArrayLists
Methods/Classes
Graphics (I pretty much forgot everything with the graphics class though. Is this important?)
#2
Spammathon wrote:
As of now, I feel like I haven't learned enough in Computer Science II. (Java)

Every month or so, there are competitions and stuff at schools (Featuring a 50 problem written test, followed with a bunch of labs for your team to solve).
I usually don't do well at these. Everyone else seems to be much better at coding D:

Also, I want to make some sort of game this year.

So...

I want to learn ahead. But where should I start?

So far, I have learned
Loops/Control Structures
Arrays/ArrayLists
Methods/Classes
Graphics (I pretty much forgot everything with the graphics class though. Is this important?)


If you're taking tests on simple base concepts like loops, control structures, arrays, methods, and classes, and you aren't doing very well, you probably want to take the time out to really sharpen your skills.

Ask all the questions you can, people here can probably help you out.

You say you want to learn ahead, but learning ahead without mastering the basics isn't a good idea imo.

Pick up a book on Java at your local library or book store, even easier, check out Tutorials Point.

Your question on the importance of graphics really depends on what you're doing.

You say you want to make some sort of game, is it a text based game or do you plan to used bitmapped or vector graphics?

Best of luck, we're here to assist if you need anything.
#3
I remember, back in high school, I made a text-based RPG game.
It was actually a useful way of incorporating loops, arrays and classes all together.
Graphics is not my forte, thus I ignored trying to incorporate any type graphics and what not.
#4
If you want to do graphics, I recommend starting with 2D graphics and using Java. Java is a lot easier to begin with than other languages, in my opinion.
#5
Oh, by the way, thanks guys!

Belated thank-you post xD

that tutorials point is a nicer website than The Java™ Tutorials